FLUID-1943: License files should be stored in a separate directory in the final build, rather than within the various subdirectories of js/ and flash/

Metadata

Source
FLUID-1943
Type
Bug
Priority
Blocker
Status
Closed
Resolution
Fixed
Assignee
Michelle D'Souza
Reporter
Colin Clark
Created
2008-12-08T12:47:50.000-0500
Updated
2011-02-28T16:45:16.096-0500
Versions
  1. 0.3
  2. 0.4beta1
  3. 0.4
  4. 0.5beta1
  5. 0.5
  6. 0.6beta1
  7. 0.6
  8. 0.7
  9. 0.8
Fixed Versions
  1. 1.1
Component
  1. Infrastructure

Description

At the moment, we copy license files into the js/ directory alongside our minified JavaScript. It would be much kinder to implementors to store these license files in a separate directory.

Comments

  • Anastasia Cheetham commented 2009-03-27T09:31:18.000-0400

    Right now, the general idea with licensing is "Fluid's license unless otherwise stated" and the otherwise-stating is accomplished by including the other license file in with the other-licensed code.

    If we move the licenses away from the code, how should we associated the license with the code? Were you imagining that we'd create a sub-folder called "license"?

  • Colin Clark commented 2009-03-30T10:27:06.000-0400

    We shouldn't move the licenses away from code in the repository. This separate licenses folder should be created as a product of the build scripts. I think we can punt this issue until 1.1

  • Justin Obara commented 2009-05-12T13:39:20.000-0400

    Changed the copySourceToBuild target. 1) Moved in the work of copying over the README.txt 2) exclude LICENSE files from being copied over with all other files 3) Copy licenses into a license directory

  • Justin Obara commented 2009-05-12T13:39:36.000-0400

    Please review

  • Justin Obara commented 2009-05-13T12:40:41.000-0400

    a slight bit of refactoring is needed

  • Justin Obara commented 2009-05-14T08:55:23.000-0400

    Refactored the copying of the README.txt file, by removing it from a <fileset> and placing it within its own <copy>

  • Michelle D'Souza commented 2011-02-28T16:45:16.094-0500

    Closing issues that were fixed in 1.1